Showing posts with label vimeo. Show all posts
Showing posts with label vimeo. Show all posts

iPhone 4S / Canon 5D Mark II


Quick comparison video of the quality of the 1080p recording from a Canon 5D Mark II and the shiny new iPhone 4S.


I didn't expect that the video recording of the iPhone would be too great to be perfectly honest. Clearly I am wrong. There are issues with the shadows doing some funky pixelating every now and then. But apart from that I can't fault it too much as far as 1080p video on a mobile phone.


Certainly helps my decision making process whether or not to upgrade from my 3G move along faster.

Fan-Made Opening Titles to X-Men: First Class


A hypothetical title sequence for the yet-to-be-released X-Men: First Class. This has been swirling around the interwebs for the past few days, full of inspiration and techniques borrowed from the stylings of Saul Bass and James Bond films as well as remnants of classic Marvel Films introductions (X-Men and Spiderman). Whilst I do not feel that it is as fantastic as many are raving about, I will happily confer a congratulations to the artist in representing a 60's era title sequence. My issue with the piece is that whilst Michael Fassbender and James McAvoy's names are clear as day the others are completely lost against the backdrop of 1960s paraphernalia. Something about that sets off the latter half of the sequence for me, leaving the audience to adjust to images of newspapers etc which easily could have been broken up with cast members. But this, after all, just an opinion.

Thirty*5


A rather well animated and yet odd animation. I can't really say much more than that.

Twenty*7


An entry into the 2010 48 Hour Film Project undertaken by Paper Moose Productions, the director of which is a good friend of mine from uni. I think it's an absolutely great job done in such a short amount of time and apparently so did alot of other people - the film winning 'Best Film', 'Best Character' and 'Audience Choice'.

Nick and I have been in contact over the past month and a bit and I am quite pleased and very excited to say that I will be taking on some work for the company at some point in the near future (ala new year). There has been a few projects discussed which sound great! But at the end of the day the crew are all lovely people and I certainly look forward to working with them at some point in the future.

Nineteen*2

An amazing artwork Geometric Death Frequency-141 shows liquid splashing in a 6m x 15m invisible cube. The work was created through the use of automated robots, the structure so complex that there was no other feasible approach.



The system used the robots to place the balls one-by-one, slowly building the artwork. The robotic arms would retrieve the black ball, use the dual glue dispenser to place glue on the balls and then proceed to place them in their designated position. Repeat. For 420,000 balls. Federico Díaz used CAD software to simulate liquid until he decided on the suitable frozen shape.


Thirteen*5


Very cool video documenting Google's history. It's pretty damn concise.

Twelve*4


I have recently decided upon the objective of my Master's Project - to achieve a unique visual style through developing a unique visual style and using the visual effects to introduce elements of the way that I perceive the world into live action footage. Everything will reflect my personality  and perception of the world - the way that thing's and people appear, the way that that thing's move and interact with each other.

I know it probably sounds a little complicated but in my mind I have a very clear image of how this will work. Imagine walking past someone in the street - you see them but you don't really SEE them. All you see is what they project to the outside world - where you might see a huge bearded mean-looking fellow riding a motorbike, those that know him might see something different all together - like a cute little creature with endless compassion. That's what I mean - just by looking at someone and inevitably judging them from their appearances, it doesn't mean that you know them or see them at all.

Some main inspiration points that I am drawing on for this project are the works of Tim Burton, Chris Landreth and the film Tron.

The short film 'g.' provided me with some more inspiration today. The look and feel of the film is awesome, but the way that the story is what really inspires me.

Twelve*1



Stumbled upon this via a contact on Vimeo. A very interesting style, most definately check out the blog as well; http://www.brittdunse.de/Neuigkeiten.3.0.html. Although it's not in English there's alot to be taken from it. Some more stuff from them;


Eleven*6


Updated showreel with some new projects and work from the past couple of months. Still no luck what so ever regarding the job hunt, barely hearing back from the places that I have applied for. I have called some to try and get that extra little bit of notice, but that doesn't seem to work at all. It's rapidly wearing my resolve down; it would be nice to hear back - even if it was just to say that they didn't think I was suited to the role but thanks for your application!

Yes I understand that if I went down there in person that might increase my chances, but at the same time if a studio can't take the time to email you back what's stopping them from just throwing out your dvd and reel the instant the door closes behind you? I'm not saying that would happen, I guess I am just bitter at the moment. The job hunt wears you down, so I guess when it comes time when you finally get a job there will be alot of joy to be had.

Nine*6


I have been trying to type this entry for two days now, and I am at the point that I want to do a few other posts so I really have to get on with this.

I came across an article on Phillip Bloom on Monday night. It was on his recent visit to Skywalker Ranch to demo some camera's to the Lucasfilm crew out there, namely George Lucas, Rick McCallum and Mike Blanchard. The camera's that he was giving the run down on were the Canon 5DmkII and the Canon 7D - but focusing on their potential for use in film as opposed to still photography. As someone who is looking to make a short film over the next 2 years (Master of Arts Practice project) I was very quickly very interested in this article and followed it to Bloom's personal blog which went more in depth into what he did whilst out at the Ranch for 5 days.

Skywalker Ranch from Philip Bloom on Vimeo.

It's amazing what can be done with a digital slr, I must say that i was unprepared for the superb quality of the video. No wonder ILM/Lucasfilm are looking into the cameras, moreso Lucasfilm than ILM. Lucasfilm just finished up principle photography on Red Tails and are looking into the cameras for use in shooting some cockpit scenes (WWII Fighters) which sounds as though they are once again moving ahead of the times. The maneuverability within a cockpit with a slr opposed to a full size film camera is of a definite advantage to the film maker - obviously allowing them the freedom for new angles, perspectives and techniques that the physical size of film cameras immediately dismiss. As Bloom mentions in his blog, they are also considering the cameras for some work on the upcoming live-action TV Series; which I am very curious to hear/see more about but that will not be appearing on our radar for a while longer. Obviously the range of the applications for these camera's is of obvious interest to those in the film industry looking to further the techniques of filming, or at least alternative methods.

Following this train of research has given me something to think about in regards to my Master's Short Film. There is an accompanying seminar that is to be written and given in the latter part of the course's duration which focuses on your project and area of focus. I think I will look into new and alternative methods of filming and incorporating visual effects. The specialisation of My Master of Art Practice is Visual Effects, which will focus on digital sets, set extensions and the like.

Nine*2

I just stumbled across the Animation Reel of a Swedish Studio called Meindbender on Vimeo. They do some pretty wicked stuff.

Meindbender Showreel 2010 from Meindbender on Vimeo.



I was very interested in The Duplicators clips and made a trip over to their website and checked out all their work. I was disappointed to see discover that what I had thought was stop-motion was actually cgi (created to appear stop motion). Knowing that it was created through cgi took away the fascination about how it was done and took a little of the fun out of it. But that's a personal stand point, it remains an awesome example of their work;

The Duplicators - Cartoon Network ID shortie from Meindbender on Vimeo.


Motion. Stop. Motion.

La Boite Concept (arcade multimedia) HD from La Boite Concept on Vimeo.



Big fan of this video. I have been working on a Stop-Motion concept for a while now, it may be something that also takes place after u finish uni as a part of my 'i have nothing to do now' regime for a couple of months. =p

Piece

Piece from selfburning on Vimeo.

Another video i've come across today.

The Forest

The Forest from David Scharf on Vimeo.



I came across this video today on Vimeo, i really like the style and the way that it is animated is very impacting - check it out. Synopsis follows;

"Antonia is a 12 year old girl. She often has daydreams, in which she wanders of in to a magical far away forest, were she hides from the problems of the real world. One day, however, her father takes drastic measures and she has to face a decision.

Is your inner peace an utopian state until you have finally escaped the grip of the society and its rules? Or is affirmation a faster way to your personal luck? And what are you supposed to do, if you have to answer this question at the age of 12?

In the Animated Short "The Forest" by David Scharf, the protagonist has to cope with this question and her hostile environment and finds a simple but radical solution."