Mnet "Magic Studios" from panic embryo on Vimeo.
Twelve*7
I recently read an article on The Guardian's website by Simon Pegg from 2008 arguing against the 'fast' zombies that have been surfacing in more recent years via films such as 28 Days and Zack Snyder's re-imagining of Dawn of the Dead. Pegg's story was in response to E4's new release 'Dead Set'.
Pegg's argument is sound - referencing Romero's bringing forth the 'origins' of zombie's in modern film; detailing how Romero adopted the myth and combining it with the viral transference of the disease (originating with vampire and werewolf myths) and introducing cannibalism. He reference's Romero as the inspiration for his own film Shaun of the Dead, commenting that 28 Days has been misrepresented by the media as a 'zombie' flick and observing that Snyder's re-imagined Dawn of the Dead appeals mostly to the MTV Audience - those with the need for faster EVERYTHING.
Pegg goes on to comment that as the Zombie Genre has been pushed into the mainstream it has diminished the quality and essence of the genre. One quote that I will pull from the article is
"I know it is absurd to debate the rules of a reality that does not exist..."
It's interesting to note that the argument of how zombies should move and act is of course based upon the preconceptions of the individual and their exposure to the genre and it is nice to see that Pegg is aware of the futility of arguing a point which is largely based upon opinion and purely based in fiction. I think at the end of the day zombie's should not run. Why? Because why the hell would people have more vigour after they're dead?
Labels:
dawn of the dead,
dead set,
E4,
george romero,
simon pegg,
the guardian,
zack snyder,
zombie
Twelve*5
I signed up to reelroulette a few days ago.
It's a simple site; sign up, add your reel, done! It's an excellent way of getting your work out there - the interface is as simple as "here's the reel, here's a little about the person, next reel!". You must add your reel to vimeo so that you can host it here - the numbers speak for themselves! I signed up on the 30th and my reel has received 38 plays since then. And considering it only had 36 plays from the 20 odd days it has been on vimeo prior to reelroulette that's pretty good. Looking at my previous reel it only got 46 plays in the past8 months... that's pretty sad isn't it!
Check out reelroulette here.
Labels:
animation,
demo reel,
reelroulette,
showreel
Twelve*4
g. from J. Xavier Velasco on Vimeo.
I have recently decided upon the objective of my Master's Project - to achieve a unique visual style through developing a unique visual style and using the visual effects to introduce elements of the way that I perceive the world into live action footage. Everything will reflect my personality and perception of the world - the way that thing's and people appear, the way that that thing's move and interact with each other.
I know it probably sounds a little complicated but in my mind I have a very clear image of how this will work. Imagine walking past someone in the street - you see them but you don't really SEE them. All you see is what they project to the outside world - where you might see a huge bearded mean-looking fellow riding a motorbike, those that know him might see something different all together - like a cute little creature with endless compassion. That's what I mean - just by looking at someone and inevitably judging them from their appearances, it doesn't mean that you know them or see them at all.
Some main inspiration points that I am drawing on for this project are the works of Tim Burton, Chris Landreth and the film Tron.
The short film 'g.' provided me with some more inspiration today. The look and feel of the film is awesome, but the way that the story is what really inspires me.
Labels:
master of arts,
perception,
Short Film,
vimeo,
visual effects
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